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Ruby Design Patterns

Design patterns are reusable solutions to common problems in software design. They provide a structured approach to solving issues that frequently occur in software development. In Ruby, these patterns help developers create more maintainable, flexible, and efficient code.

Why Use Design Patterns in Ruby?

Design patterns offer several benefits:

  • Improved code organization
  • Enhanced maintainability
  • Better scalability
  • Faster development through proven solutions
  • Easier collaboration among developers

Common Ruby Design Patterns

1. Singleton Pattern

The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is useful for managing shared resources or coordinating actions across a system.


require 'singleton'

class Logger
  include Singleton

  def log(message)
    puts "#{Time.now}: #{message}"
  end
end

# Usage
Logger.instance.log("This is a log message")
    

2. Factory Method Pattern

The Factory Method pattern defines an interface for creating an object but lets subclasses decide which class to instantiate. It promotes loose coupling between classes.


class Animal
  def speak
    raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
  end
end

class Dog < Animal
  def speak
    "Woof!"
  end
end

class Cat < Animal
  def speak
    "Meow!"
  end
end

class AnimalFactory
  def self.create_animal(type)
    case type
    when :dog
      Dog.new
    when :cat
      Cat.new
    else
      raise ArgumentError, "Invalid animal type: #{type}"
    end
  end
end

# Usage
dog = AnimalFactory.create_animal(:dog)
puts dog.speak  # Output: Woof!
    

3. Observer Pattern

The Observer pattern defines a one-to-many dependency between objects. When one object changes state, all its dependents are notified and updated automatically.


module Subject
  def initialize
    @observers = []
  end

  def add_observer(observer)
    @observers << observer
  end

  def delete_observer(observer)
    @observers.delete(observer)
  end

  def notify_observers
    @observers.each { |observer| observer.update(self) }
  end
end

class NewsAgency
  include Subject

  attr_reader :news

  def news=(news)
    @news = news
    notify_observers
  end
end

class NewsChannel
  def update(changed_subject)
    puts "Breaking News: #{changed_subject.news}"
  end
end

# Usage
agency = NewsAgency.new
channel1 = NewsChannel.new
channel2 = NewsChannel.new

agency.add_observer(channel1)
agency.add_observer(channel2)

agency.news = "Ruby 3.0 released!"
    

Best Practices for Using Design Patterns in Ruby

  • Understand the problem before applying a pattern
  • Don't force a pattern where it's not needed
  • Combine patterns when appropriate
  • Keep your implementations simple and readable
  • Document your use of design patterns in your code

Design patterns are powerful tools in a Ruby developer's toolkit. They can significantly improve code quality and maintainability when used appropriately. As you continue to work with Ruby, you'll find opportunities to apply these patterns in your projects.

To further enhance your Ruby skills, consider exploring Ruby Metaprogramming and Ruby Refactoring Techniques. These concepts often work hand-in-hand with design patterns to create more flexible and efficient code.