Coroutine resuming is a crucial aspect of Lua's cooperative multitasking system. It allows developers to continue the execution of suspended coroutines, enabling powerful and flexible programming patterns.
In Lua, resuming a coroutine means restarting its execution from the point where it last yielded or from its beginning if it hasn't started yet. This process is fundamental to the Lua Coroutine Basics and is achieved using the coroutine.resume()
function.
The coroutine.resume()
function takes a coroutine as its first argument and optional parameters to pass to the coroutine. It returns multiple values:
local co = coroutine.create(function(x)
print("Coroutine started with: " .. x)
local y = coroutine.yield(x + 1)
print("Coroutine resumed with: " .. y)
return x + y
end)
local success, result = coroutine.resume(co, 5)
print("First resume result: " .. result)
success, result = coroutine.resume(co, 10)
print("Final result: " .. result)
This example demonstrates creating a coroutine, resuming it twice, and handling the yielded and returned values.
When a coroutine yields, the coroutine.resume()
function returns immediately. The next time you resume the coroutine, it continues from the yield point, accepting any arguments passed to resume()
as the return values of yield()
.
If an error occurs within a coroutine, coroutine.resume()
returns false along with the error message. It's crucial to check the success status to handle errors gracefully:
local co = coroutine.create(function()
error("An error occurred in the coroutine")
end)
local success, err = coroutine.resume(co)
if not success then
print("Error: " .. err)
end
coroutine.resume()
Mastering coroutine resuming is essential for leveraging Lua's powerful concurrency features. By understanding how to properly resume coroutines, handle yields, and manage errors, you can create more robust and flexible Lua programs.