In Dart, objects are instances of classes that encapsulate data and behavior. They form the foundation of object-oriented programming (OOP) in Dart, allowing developers to create modular and reusable code.
To create an object in Dart, you first need to define a class. Once a class is defined, you can instantiate objects from it using the new
keyword (optional in Dart 2.0+) or simply by calling the constructor.
class Car {
String make;
String model;
Car(this.make, this.model);
}
void main() {
var myCar = Car('Toyota', 'Corolla');
print('${myCar.make} ${myCar.model}');
}
Objects in Dart have properties, which are variables associated with the object. These properties can be accessed and modified using dot notation.
void main() {
var myCar = Car('Honda', 'Civic');
print(myCar.make); // Output: Honda
myCar.model = 'Accord';
print(myCar.model); // Output: Accord
}
Methods are functions defined within a class that can be called on objects of that class. They allow objects to perform actions or computations.
class Car {
String make;
String model;
Car(this.make, this.model);
void startEngine() {
print('The $make $model engine is starting...');
}
}
void main() {
var myCar = Car('Ford', 'Mustang');
myCar.startEngine(); // Output: The Ford Mustang engine is starting...
}
Dart objects support key OOP concepts:
Objects are central to Dart programming, enabling developers to create structured, maintainable, and scalable applications. By mastering Dart objects, you'll be well-equipped to tackle complex programming challenges and build robust software solutions.
For more advanced topics related to Dart objects, explore Dart Static Members and Dart Callable Classes.